ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Published
Source
arXiv
Paper number
683
Field
Computer Vision
arXiv ID
2607.19191

Key points

  • It builds a multi-source data pipeline that combines AAA games, simulations, and internet video.
  • It uses LongForcing to correct autoregressive drift in long rollouts with a teacher model.
  • On a single RTX 5090, it runs in real time at 720P and 16 FPS with 1.2 seconds of latency and about 19 GiB of VRAM.
  • It shows competitive control performance and consistent world evolution on WorldRoamBench.
  • On 60-second rollout evaluation, it accumulates far less visual error than Causal-Forcing.

Paper links

External research summaries. These are not HDATF publications or measured product results.

Read original (opens in a new tab)