ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
- Published
- Source
- arXiv
- Paper number
- 683
- Field
- Computer Vision
- arXiv ID
- 2607.19191
Key points
- It builds a multi-source data pipeline that combines AAA games, simulations, and internet video.
- It uses LongForcing to correct autoregressive drift in long rollouts with a teacher model.
- On a single RTX 5090, it runs in real time at 720P and 16 FPS with 1.2 seconds of latency and about 19 GiB of VRAM.
- It shows competitive control performance and consistent world evolution on WorldRoamBench.
- On 60-second rollout evaluation, it accumulates far less visual error than Causal-Forcing.
Paper links
External research summaries. These are not HDATF publications or measured product results.