Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators

Published
Source
arXiv
Paper number
367
Field
Computer Vision
arXiv ID
2606.06476

Key points

  • It formulates spatial reasoning as an interactive evidence-gathering problem, so the VLM actively requests and uses imagined visual evidence.
  • It applies view-consistency tuning to Astra-WM to address the lack of spatial consistency in existing image generation models.
  • A two-stage RL curriculum teaches valid simulator calls in stage 1 and encourages selective imagination in stage 2.
  • It shows that simply connecting a simulator to Qwen3-VL degrades performance, but meaningful gains appear after RL training.
  • It shows that useful imagination requires both a high-quality world simulator and an agent policy that decides when, where, and how to imagine.

Paper links

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