Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

Published
Source
arXiv
Paper number
323
Field
Computer Vision
arXiv ID
2606.05124

Key points

  • Since the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to use it for geometric surface representations as well.
  • This study shows that base 3DGS is inherently ill-suited to represent texture and geometry at the same time by training with complete ground-truth texture and geometry.
  • The authors also propose a simple solution that applies a single additional geometric opacity parameter to each splat and combines it with an optional transparency curation optimization pipeline.

Paper links

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