Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting
- Published
- Source
- arXiv
- Paper number
- 323
- Field
- Computer Vision
- arXiv ID
- 2606.05124
Key points
- Since the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to use it for geometric surface representations as well.
- This study shows that base 3DGS is inherently ill-suited to represent texture and geometry at the same time by training with complete ground-truth texture and geometry.
- The authors also propose a simple solution that applies a single additional geometric opacity parameter to each splat and combines it with an optional transparency curation optimization pipeline.
Paper links
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