MASS: Multiplayer World Models with Authoritative Shared State
- Published
- Source
- arXiv
- Paper number
- 845
- Field
- Computer Vision
- arXiv ID
- 2608.06257
Key points
- It explicitly represents the world shared by multiple users as structured entity records, including coordinates, orientation, and whether an entity is alive, maintaining a single authoritative state.
- It separates the Logic Engine, which updates state, from the Rendering Engine, which produces camera images, decoupling world-transition cost from the number of requested views.
- In a matched Snake evaluation, it achieved state-reconstruction accuracy of 0.764, above the video-based baseline's 0.128, and progressed 1024 players for up to 10,000 steps while preserving structural validity.
- It applied the same structure to multiple games through declarative schemas and also demonstrated clients predicting the shared state during network delays.
- Current evidence is primarily limited to simple two-dimensional games and restricted entity interactions, and the authors left three-dimensional environments and more complex interactions as future work.
Paper links
External research summaries. These are not HDATF publications or measured product results.