MASS: Multiplayer World Models with Authoritative Shared State

Published
Source
arXiv
Paper number
845
Field
Computer Vision
arXiv ID
2608.06257

Key points

  • It explicitly represents the world shared by multiple users as structured entity records, including coordinates, orientation, and whether an entity is alive, maintaining a single authoritative state.
  • It separates the Logic Engine, which updates state, from the Rendering Engine, which produces camera images, decoupling world-transition cost from the number of requested views.
  • In a matched Snake evaluation, it achieved state-reconstruction accuracy of 0.764, above the video-based baseline's 0.128, and progressed 1024 players for up to 10,000 steps while preserving structural validity.
  • It applied the same structure to multiple games through declarative schemas and also demonstrated clients predicting the shared state during network delays.
  • Current evidence is primarily limited to simple two-dimensional games and restricted entity interactions, and the authors left three-dimensional environments and more complex interactions as future work.

Paper links

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