EpicGames/unreal-engine-skills-for-claude-code-plugin

Source
GitHub
First trending
Category
Skills
GitHub stars
997
Main language
Shell

This page introduces an external open-source repository. It is not an HDATF product.

What it does

This Claude Code plugin from the EpicGames organization gives Unreal Engine developers three skills and a SessionStart hook for controlling and extending a running Unreal Editor through MCP. The unreal-mcp skill has Claude discover toolsets with list_toolsets and describe_toolset and run editor tools through call_tool. The README claims hundreds of tools across 30+ toolsets, including actors, Blueprints, Niagara and automation tests. Two other skills cover writing tested C++ or Python toolsets and building Agent Skills as Python classes or assets. The hook detects a .uproject file or GenerateProjectFiles script, adds a short project note to context and runs under bash. After marketplace installation, the editor still needs the ModelContextProtocol and AllToolsets plugins enabled, a started server and an .mcp.json file. The README warns that the MCP server listens on localhost, yet any process running as the same user on that machine can connect. It also warns one tool runs arbitrary Python in the editor and advises saving, committing and avoiding permission-skipping modes. The minimum engine version is unconfirmed.

License

MIT Permissive. Commercial use and changes are allowed if the copyright notice is kept.

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Only repositories in the ranked Trendshift lists are included, and the lists are used only to find candidates. We do not copy their ranks. Descriptions, licenses and star counts come from each GitHub repository. The notes are our own reading. We have not tested these projects, and a place on a trending list does not prove quality.

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