Programmable World Model
- Published
- Source
- arXiv
- Paper number
- 1078
- Field
- Computer Vision
- arXiv ID
- 2609.10540
Key points
- Separating a state-managing engine from a video-generating renderer structurally solves video world models' inability to remember.
- A coding agent turns natural-language instructions into executable programs, letting users directly program game rules.
- A 3D oriented-bounding-box intermediate representation keeps programs easy to manipulate while precisely guiding video generation.
- On the new CombatStateBench it reaches 94% character-count consistency and 98% state fidelity, leading prior models by up to 62 percentage points.
- It also stays best on all four VBench video-quality metrics, showing structured control does not hurt visual quality.
Paper links
External research summaries. These are not HDATF publications or measured product results.