DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

Published
Source
arXiv
Paper number
331
Field
Game Theory
arXiv ID
2606.06480

Key points

  • It trains bidding agents with a solver-in-the-loop equilibrium supervision framework.
  • A shared critic predicts a pairwise payoff matrix or an N-player payoff tensor to improve training efficiency.
  • The pairwise formulation greatly reduces compute cost compared with the exact N-player formulation.
  • The exact method becomes computationally infeasible as the number of agents increases.
  • It empirically shows the tradeoff between strategic fidelity and scalability.

Paper links

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