TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction

Published
Source
arXiv
Paper number
231
Field
Computer Vision
arXiv ID
2605.26115

Key points

  • It proposes a structure that uses oriented triangles instead of Gaussians as the primitive, so the rendered output is already a mesh.
  • It derives normals from the predicted point map and refines them with an image-conditioned U-Net to keep triangle orientation aligned with geometry.
  • Mono-normal bootstrapping plus validity-aware masking stabilizes early training, and opacity and blur scheduling gradually sharpen the surface.
  • It achieves better geometry fidelity and competitive novel-view synthesis quality than Gaussian feed-forward baselines on RealEstate10K and DL3DV.
  • Zero-shot ScanNet evaluation confirms cross-dataset generalization.
  • It can be used directly in physics engines, collision detectors, and standard rendering pipelines without post-processing such as TSDF fusion.

Paper links

External research summaries. These are not HDATF publications or measured product results.

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