Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text
- Published
- Source
- arXiv
- Paper number
- 306
- Field
- Computer Vision
- arXiv ID
- 2606.05162
Key points
- To address this, the paper adopts 3D trajectories as controllable spatial guides that specify the exact path selected points should follow.
- To robustly handle trajectory inputs with arbitrary configurations, from dense to sparse and unevenly distributed, we further propose shape-aware trajectory embeddings that map the input trajectory set into a shape-aware token set covering the entire object.
- Quantitative and qualitative evaluations, along with user studies, show that this approach follows prompts more faithfully while preserving motion quality and generating more expressive motions.
Paper links
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