Pre-training Visual Dexterity in Simulation
- Published
- Source
- arXiv
- Paper number
- 1039
- Field
- Robotics
- arXiv ID
- 2608.15917
Key points
- Using VR teleoperation in simulation, it collected 75 hours of hand-manipulation data, approximately 2000 episodes, in one week without a real robot.
- After pretraining, fine-tuning on just 1–2 hours of real demonstrations outperformed training from scratch on all 5 real-world tasks.
- Providing a history of past observations and using short action chunks of 8 steps achieved both responsiveness and consistency.
- The configuration combining history with short action chunks benefited most from pretraining, improving by an average of 18 points over training from scratch.
- It released the dataset (spd-75h), VR collection software (spd-vr), and 6 tuned scenes.
Paper links
External research summaries. These are not HDATF publications or measured product results.