Paper Archive

Every archived paper with its summary, highest number first.

Papers 1,193Archive updated BenchmarksRSS feed
  1. 394Computer VisionarXiv:2606.09967

    ABot-Earth 0.5: Generative 3D Earth Model

    • It is the first large generative model to use 3D Gaussian Splatting (3DGS) directly and synthesize 3D scenes from satellite images alone.
    • It generates scenes in less than 10 minutes per km2, which is dramatically more efficient than photogrammetry pipelines that take months or years.
    • It combines satellite, aerial, and urban data sources, and it uses the ABot-3DGS reconstruction engine to build high-quality training data.
    • Its native multi-LOD hierarchy streams trillions of Gaussian primitives in real time, from globe level down to street level on web maps.
    • It covers 300 cities across 190 countries and scores better than Google Earth on aesthetics, although its precise geometry and texture are still weaker.
    • It offers an editable platform through a hybrid approach that combines high-quality landmark reconstruction with synthesized backgrounds.
  2. 393Machine LearningarXiv:2606.09821

    Rethinking the Divergence Regularization in LLM RL

    • It replaces DPPO's hard mask with an advantage-weighted l2_2 regularization term that guarantees smooth gradients.
    • It preserves the geometry of the binary-TV trust region, combining divergence-based stability with SPO-style smoothness.
    • Inside the boundary, it keeps the policy gradient, and beyond the boundary it provides corrective gradients that pull the policy toward the behavior policy.
    • The method was cross-validated on Qwen3-4B and Qwen3-30B-A3B, a MoE model, under BF16 and FP8 settings, and it consistently outperformed GRPO, DPPO, and SPO.
    • An ablation confirmed that absolute advantage weighting by |A_t| stabilizes the trust-region boundary independently of the reward scale.
    • Compared with other divergence regularizers such as KL, TV, and chi2, DRPO performs better, which suggests that gradient shape matters more than the exact form of the objective.
  3. 392LLMs / NLParXiv:2606.11926

    Toward Generalist Autonomous Research via Hypothesis-Tree Refinement

    • Autonomous Optimization, or AO, is defined as a task in which an initial output is improved through repeated experiments without step-by-step human supervision.
    • The hypothesis tree implements cumulative research state by binding each node to a hypothesis, a version of the output, experimental evidence, and refined insight.
    • It separates the coordinator, which handles the global strategy, from the executor, which runs individual experiments in isolated worktrees.
    • Across six real research tasks, including model training, harness work, and data synthesis, it reports more than 2.5x average relative gains over Codex and Claude Code.
    • On MLE-Bench Lite, it achieves 86.36 percent Any Medal with GPT-5.5, and ablations confirm that HTR and insight propagation are key.
    • It demonstrates generalization by transferring the BrowseComp optimization harness to a previously unseen search-agent task.
  4. 391LLMs / NLParXiv:2606.09659

    End-to-End Context Compression at Scale

    • It trains a 0.6B encoder and a 4B decoder based on Qwen3-4B on more than 350B tokens at compression ratios of 1:4, 1:8, and 1:16.
    • A large architecture search optimizes the encoder-decoder design, including pooling, adapter structure, and training stage design.
    • It achieves 8.8x faster TTFT on RULER 4K and 5.2x faster TTFT on LongBench 64K while keeping accuracy ahead.
    • It proposes an agentic harness in which the agent reads the full compressed context at once and uses the EXPAND tool to open only the chunks it needs.
    • It shows near-linear memory scaling up to 1M tokens and is compatible with standard inference engines such as vLLM and SGLang.
  5. 390Machine LearningarXiv:2606.11722

    ICA Lens: Interpreting Language Models Without Training Another Dictionary

    • With GPU-parallel FastICA, row normalization, and a p95-LIM convergence criterion, it increases accepted layers in GPT-2 Small by 400 percent and reduces iterations by 21.5 percent.
    • ICA directions have significantly higher non-Gaussianity than random projections, and deeper layers show increasing context dependence, confirming the expected pattern of effective receptive field growth.
    • It is competitive with open SAE models on SAEBench Sparse Probing, and it outperforms SAE under small to medium budgets on Targeted Probe Perturbation.
    • ICA components capture a wide range of linguistic structures, including lexical form, local syntax, discourse context, semantic ambiguity, and long-range repetition.
    • It proposes ICA as a complementary first lens rather than a replacement for SAE and positions it as a cost-effective exploratory tool.
  6. 389AgentsarXiv:2604.11548

    SemaClaw: A Step Towards General-Purpose Personal AI Agents through Harness Engineering

    • The paper formalizes a paradigm shift in AI engineering from prompt and context engineering to harness engineering. As model capabilities converge, the harness layer becomes the main site of architectural differentiation.
    • DAG Teams proposes a two-phase hybrid orchestration approach in which the LLM dynamically generates a task graph (DAG) and a deterministic scheduler executes it, achieving both flexibility and execution traceability.
    • PermissionBridge is a behavioral safety system that performs runtime authorization checkpoints before high-risk actions such as file edits, external API calls, and code execution. It is a native runtime primitive, not a tool-level wrapper.
    • We introduce a hierarchical memory architecture for three-tier context management, consisting of compressed working memory, retrieval-based external memory, and SOUL.md anchor persona partitions.
    • Agentic Wiki externalizes task-derived knowledge into a Markdown-file-based user-owned knowledge base, creating a personal knowledge infrastructure that future agent sessions can retrieve and use.
    • In LangChain experiments, keeping the model fixed and improving only the harness increased task completion from 52.8% to 66.5%, a gain of 13.7 percentage points, showing that harness design is a major determinant of agent performance.
  7. 388RoboticsarXiv:2606.09215

    MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation

    • It uses intermediate denoising features from a video DiT as policy conditioning, which makes real-time execution possible without generating full videos.
    • Instead of splitting the upper and lower body, it controls the whole body in a single latent space using a unified motion latent variable.
    • Its three-stage training pipeline consists of 2,136 hours of egocentric video pretraining, cross-embodiment action post-training, and whole-body fine-tuning.
    • On the Unitree G1, it achieves a 76.1 percent average success rate across 9 tasks, which is more than 32 percentage points above the strongest VLA baseline at 43.9 percent.
    • It enables task-driven foot interaction, such as kicking a ball or pressing a pedal, which split policies cannot perform.
    • It runs in real time at 4.9 Hz on an NVIDIA A100, about seven times faster than Cosmos Policy at 0.7 Hz.
  8. 387Machine LearningarXiv:2606.11087

    Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning

    • It proposes QGF, or Q-Guided Flow, an algorithm that performs policy optimization only at test time.
    • A single Euler-step approximation uses the critic gradient of the clean action during denoising, so backpropagation through time is not needed.
    • It avoids the instability of training-time actor-critic methods and scales favorably as model size increases.
    • It achieves better performance than Best-of-N with far fewer FLOPs.
    • It shows consistent gains over existing methods on difficult goal-conditioned RL tasks.
    • When it uses a QAM critic, it extracts policies better than QAM itself.
  9. 386RoboticsarXiv:2606.08737

    Dream-Tac: A Unified Tactile World Action Model for Contact-Rich Robot Manipulation

    • It is the first unified Tactile World Action Model that jointly predicts vision and touch.
    • Contact-gated fusion is a gate mechanism that emphasizes tactile signals only when the amount of touch change is large.
    • A contact-aware attention bias controls cross-modal interaction among vision, touch, and action.
    • FlashAttention-based gate optimization speeds training by 2.94x, and diffusion-step caching speeds inference by 1.8x.
    • It improves average accuracy by 31.7% across six contact-intensive tasks and exceeds Cosmos Policy by 31.6%.
    • It is robust under out-of-distribution changes in table height, space, object identity, and background.
  10. 385RoboticsarXiv:2606.09827

    MemoryVLA++: Temporal Modeling via Memory and Imagination in Vision-Language-Action Models

    • We introduce a cognition-inspired full-temporal model that combines working memory, episodic memory, and future imagination through a world model.
    • The Perceptual-Cognitive Memory Bank stores low-level details and high-level semantics together, and updates memory when redundancy is detected.
    • A latent-space world model imagines future states through partial denoising only, without requiring pixel-level prediction.
    • We achieve 98.4% on Libero and 74.0% on SimplerEnv, with real-robot gains of +9% for general capability, +26% for memory, and +28% for imagination.
    • It is especially strong on long-horizon tasks, with 4.29 on Calvin and 44.4% on Mikasa-Robo.
    • It is ready for real-time deployment, with 66.4 Hz inference on an RTX 4090.
  11. 384RoboticsarXiv:2606.10340

    OMG: Omni-Modal Motion Generation for Generalist Humanoid Control

    • A hierarchical structure with a motion-generation brain and a motion-tracking cerebellum generalizes whole-body humanoid control.
    • OMG-Data is a 1,174.66-hour omni-modal humanoid motion corpus containing language, audio, and human motion.
    • OMG-DiT is a diffusion transformer conditioned on language, audio, and human references, and it can be extended to new modalities.
    • It achieves an FID of 6.03 on text-to-motion with OMG-XL, which is a large improvement over prior methods.
    • It supports zero-shot compositionality, so unseen combinations of language and audio can be combined at inference time.
    • Performance improves consistently as the model scales from B to L to XL.
  12. 383Computer VisionarXiv:2606.11187

    Next Forcing: Causal World Modeling with Multi-Chunk Prediction

    • We solve the myopic supervision problem in autoregressive video generation with multi-chunk prediction (MCP).
    • A causal MCP chain lets near-future predictions inform far-future predictions and provides dense supervision to the main model.
    • We achieve SOTA on RoboTwin, with 94.1% on Clean and 93.5% on Random.
    • At 50 fps, it delivers a 93.1% relative improvement over LingBot-VA and a 2.3x training speedup.
    • General video pretraining also reduces FVD by more than 50%, demonstrating generality beyond robot-specific data.
    • Keeping the MCP module at inference time doubles inference speed while preserving accuracy.
  13. 382Computer VisionarXiv:2606.10651

    Kwai Keye-VL-2.0 Technical Report

    • It is a 30B MoE model with 3B active parameters, designed as an efficiently deployable multimodal foundation model.
    • It applies DeepSeek Sparse Attention to a GQA-based architecture for the first time, enabling 256K lossless context.
    • Cross-Modal MOPD integrates video, code, tools, and search into a single MoE backbone.
    • Context-RL and Video-RL reduce visual hallucination and stabilize long-horizon decision making.
    • It achieves state-of-the-art results on TimeLens, with 58.5 mIoU on ActivityNet, and on LongVideoBench, with 74.1.
    • It is also strong on agent benchmarks such as LiveCodeBench v6 at 64.2 and OJBench at 71.5.
  14. 381AI / GeneralarXiv:2606.08432

    Trajectory-Refined Distillation

    • It is the first to formalize the prefix-failure problem in OPD, showing that token-level improvements cannot solve it at the root.
    • TRD performs distillation after refining trajectories within the on-policy support region through trajectory-level refinement.
    • It can be applied to both OPD and OPSD self-distillation and yields consistent gains across the Qwen3 model family.
    • On AMOBench, Qwen3-8B shows roughly 50 percent relative improvement in Pass@16, and the refined trajectories are compressed by about 9 times.
    • This trajectory-level approach outperforms prior token-level loss-improvement methods such as clipping, reweighting, and top-K selection.
  15. 380LLMs / NLParXiv:2606.09498

    Self-Harness: Harnesses That Improve Themselves

    • It proposes Self-Harness, a paradigm in which the agent improves its own harness through weakness mining, harness proposal, and proposal validation.
    • Across three models, MiniMax M2.5, Qwen3.5-35B-A3B, and GLM-5, the held-out pass rates improve from 40.5% to 61.9%, from 23.8% to 38.1%, and from 42.9% to 57.1%, respectively.
    • Different harness changes are produced for different models, so the updates are model-specific rather than generic instruction additions.
    • A regression-test-based acceptance rule prevents overfitting, and the edits remain small and auditable.
    • The work is directly related to existing harness systems such as SemaClaw and OpenClaw.
    • It is a meaningful step forward in the self-improvement research line for agents.
  16. 379Computer VisionarXiv:2606.09056

    MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation

    • It uses a hierarchical autoencoder design with different token counts per frame at different levels.
    • The coarsest level, with 4 tokens per frame, captures scene structure and object permanence.
    • Coarse-to-fine rollout maximizes temporal coverage within a fixed sequence length.
    • Learned hierarchical tokenization provides better compression quality than simple downsampling.
    • It trains the model to predict far-future frames, encouraging long-range context dependence.
    • It shows a significant improvement in consistency over FramePack on long Minecraft videos.
  17. 378AI / GeneralarXiv:2606.06741

    OpenSkill: Open-World Self-Evolution for LLM Agents

    • Open-world self-evolution is defined as the process of building skills and verification signals at the same time from task prompts alone.
    • In the open world, grounding knowledge and verification anchors are acquired independently.
    • Self-built virtual tasks are used for skill refinement, with no target supervision at all.
    • On SkillsBench, it improves by 8.9 percent over the previous strongest baseline.
    • The skills transfer across models, so the same effect applies even to weaker models.
    • The self-built verifier covers 88.9 percent of the intent represented in the ground truth.
  18. 377Software EngineeringarXiv:2606.07297

    SWE-Explore: Benchmarking How Coding Agents Explore Repositories

    • A new benchmark that evaluates repository exploration independently from patch generation.
    • It derives trajectory-grounded, line-level ground truth from successful agent trajectories.
    • It covers diverse coding settings with 848 issues, 10 languages, and 203 repositories.
    • Agent exploration forms a clear top tier compared with classical retrieval.
    • File-level hit rates are strong, but core line recall remains only 0.14 to 0.19, making it the bottleneck.
    • Missing key context is more damaging to patch success than noisy context.
  19. 376AI / GeneralarXiv:2606.08702

    ConMem: Structured Memory-Guided Adaptation in Training-Free Multi-Agent Systems

    • It distills past trajectories into typed signed memory cards to create reusable strategic units.
    • It organizes the cards as typed graphs with supports, satisfies, conflicts, and constrains relations.
    • It uses needs-aware retrieval to search for cards that match the current task.
    • It resolves conflicts and recovers dependencies through the relation graph to produce consistent guidance.
    • Context-budget control prunes more than 50% of candidate cards and reduces planning overhead by 80%.
    • It is training-free and does not require changes to the host model weights or orchestration.
  20. 375LLMs / NLParXiv:2606.07502

    Your UnEmbedding Matrix is Secretly a Feature Lens for Text Embeddings

    • It discovers representation collapse in LLM embeddings, where they align with high-frequency meaningless tokens.
    • It identifies the edge-spectrum subspace of the unembedding matrix as the cause.
    • EmbedFilter removes that subspace with a simple linear transform and does not require additional training.
    • It improves MTEB performance by up to 14.1% and works across different LLM backbones.
    • It also saves storage and speeds up retrieval through distance-preserving dimensionality reduction.
    • It outperforms existing correction methods such as BERT-whitening in unsupervised settings.
  21. 374RoboticsarXiv:2606.09811

    AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing

    • The design separates Video DiT as a low-frequency planner and Action DiT as a high-frequency executor through an asynchronous decomposition.
    • Rolling KV memory preserves the planner's temporal context over time.
    • OVCR dynamically routes and updates the planner context based on the latest observations.
    • Horizon-adaptive offset training learns arbitrary phase relationships between planner and executor.
    • The method reaches SOTA-level performance, with 92.80 percent on RoboTwin and 78.3 percent success in the real world.
    • It achieves control frequencies up to 56.9 Hz, which is a 10.82x speedup over Fast-WAM.
  22. 373Machine LearningarXiv:2606.09079

    FlashMemory-DeepSeek-V4: Lightning Index Ultra-Long Context via Lookahead Sparse Attention

    • LSA is a paradigm that predicts future context demand and loads only the necessary KV chunks onto the GPU.
    • It decouples the indexer from the backbone, making it possible to train on a single H20 GPU in one hour.
    • It replaces fixed Top-k with dynamic chunk recall based on a sigmoid threshold.
    • It improves accuracy by 0.6% while using only 13.5% KV cache on average.
    • At 500K length, it cuts memory use by 90% and still improves accuracy by 1.9%.
    • It has a clear limitation: performance drops sharply on the dense-search MRCR benchmark, from 76% to 48%.
  23. 372AI / GeneralarXiv:2606.09669

    SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

    • Design a simulator-agnostic evaluation protocol that integrates eight simulators.
    • Build a dataset of 760 tasks across six domains, including household chores, travel, social cooperation, and digital games.
    • Provide an MLLM-native interface with first-person vision-only observations and text-based actions.
    • Space reasoning remains a major challenge, with GPT-5 at 17.4% and Qwen-3.5 at 14.1%.
    • Domain-specific leaders differ: GPT-5 leads on household chores, while Gemini-3.1-Pro leads on games.
    • It finds a mismatch between task success rate and execution efficiency.
  24. 371Computer VisionarXiv:2606.09828

    Latent Spatial Memory for Video World Models

    • We build 3D spatial memory directly in latent space, eliminating the cost of round-tripping through pixel space.
    • Depth-guided back-projection loads latent tokens into 3D world space.
    • Occlusion-aware latent-resolution projection is used to obtain the target view.
    • We exclude dynamic objects and the sky from memory updates to improve long-term stability.
    • Compared with an RGB cache, the system runs 10.57 times faster end to end and uses 55 times less GPU memory.
    • Two-stage training enables stable convergence of the side branch and LoRA.
  25. 370RoboticsarXiv:2606.06556

    Robots Need More than VLA and World Models

    • It redefines VLA models as one layer in the physical intelligence stack and argues that upstream and downstream grounding mechanisms are essential.
    • It advocates a shift to grounding-centered pipelines that convert unstructured physical experience into robot-usable supervision.
    • It proposes four essential interfaces: a physical data engine, embodiment retargeting, physics-based world models, and task-conditioned reward grounding.
    • It presents a vision for self-improving systems that use success, failure, and human correction as structured supervision in the deployment loop.
    • It revisits state-of-the-art research in robot-native data, video-based methods, simulation, and world models from the perspective of grounding bottlenecks.
  26. 369Computer VisionarXiv:2606.07433

    Watch, Remember, Reason: Human-View Video Understanding with MLLMs

    • It formalizes video understanding as the functional process of observing, remembering, and reasoning, and proposes an integrated formulation for perceptual representations, memory state, reasoning traces, and final prediction.
    • It systematically organizes the viewing domain into four subareas: fine-grained perception, holistic perception, audiovisual perception, and efficient processing.
    • In memory, it distinguishes offline memory from streaming memory to analyze the tension between redundancy and evidence sparsity in long videos.
    • In reasoning, it integrates and classifies different paradigms such as agentic versus non-agentic and text-only versus video-involved reasoning.
    • It covers five application domains, including egocentric, sports, instructional, medical, and narrative, along with major training datasets and evaluation benchmarks.
  27. 368Machine LearningarXiv:2606.06624

    Principles and Practice of Deep Representation Learning: or a Mathematical Theory of Memory

    • It presents data compression as a unifying principle behind all representation learning methods, including PCA, denoising, score matching, and information gain maximization.
    • It mathematically interprets ResNet, CNN, and Transformer architectures as iterative optimization algorithms and clarifies the principles behind architecture design.
    • It proves that the encoder-decoder structure is a necessary design for ensuring the accuracy and consistency of representations through a closed-loop transcription framework.
    • In v2.0, it adds the theoretical justification for contrastive learning and DINO, derives a causal CRATE transformer, and expands the relationship between distribution learning and representation learning.
    • It demonstrates the practical value of these theoretical principles step by step in large-scale real-world applications involving visual, motion, and text data.
  28. 367Computer VisionarXiv:2606.06476

    Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators

    • It formulates spatial reasoning as an interactive evidence-gathering problem, so the VLM actively requests and uses imagined visual evidence.
    • It applies view-consistency tuning to Astra-WM to address the lack of spatial consistency in existing image generation models.
    • A two-stage RL curriculum teaches valid simulator calls in stage 1 and encourages selective imagination in stage 2.
    • It shows that simply connecting a simulator to Qwen3-VL degrades performance, but meaningful gains appear after RL training.
    • It shows that useful imagination requires both a high-quality world simulator and an agent policy that decides when, where, and how to imagine.
  29. 366Computer VisionarXiv:2606.07100

    LARA: Latent Action Representation Alignment for Vision-Language-Action Models

    • We overcome the limitations of existing separate training pipelines by jointly optimizing LAM and VLA with a bidirectional representation-alignment loss.
    • LAM is grounded in real action trajectories, which suppresses learning spurious visual variations such as background and lighting.
    • VLA is regularized by LAM's forward-dynamics prediction, reducing hallucinated trajectories that are kinematically feasible but functionally wrong.
    • We find that inserting alignment at DiT layer L-2 is optimal, and that alignment in deeper layers is effective.
    • We achieve consistent performance gains on three simulation benchmarks and in a real robot manipulation environment.
  30. 365LLMs / NLParXiv:2606.07229

    MMAE: A Massive Multitask Audio Editing Benchmark

    • It establishes a unified taxonomy for audio editing for the first time, spanning seven modalities, six complexity levels, and eight operation types.
    • It introduces an evaluation paradigm that decomposes free-form editing tasks into a verifiable multidimensional rubric, which enables objective and interpretable assessment.
    • It builds the benchmark from 2,000 high-quality samples and 17,741 evaluation rubrics selected through a human-agent collaboration pipeline.
    • Evaluation of five state-of-the-art models shows an EMR below 5 percent and 0 percent on complex mixed modalities, which exposes the fundamental limitations of current systems.
    • It confirms that introducing an external agent planner does not consistently help and that both understanding and generation remain bottlenecks.
  31. 364AI / GeneralarXiv:2606.07080

    dots.tts Technical Report

    • It trains a high-resolution AudioVAE that encodes 48 kHz speech into a 25 Hz, 128-dimensional latent space and adds semantic structure through WavLM alignment loss.
    • It uses a three-module split of semantic encoder, LLM, and AR flow-matching head to reduce long-range error accumulation.
    • It introduces SOAR self-corrective alignment, which exposes the flow-matching head to its own inference errors without a reward model.
    • CFG-aware MeanFlow distillation enables 2 to 4 NFE inference steps and achieves 0.231 RTF and 54 ms first-packet latency on H800.
    • It reports open-source SOTA on Seed-TTS-Eval with WER 2.92 and SIM 79.2, and releases the full system under Apache 2.0.
  32. 363Machine LearningarXiv:2606.07082

    On the Geometry of On-Policy Distillation

    • OPD lies in a relaxed off-principal regime between SFT, which aligns principal components, and RLVR, which localizes non-principal components.
    • The authors discover subspace locking, in which updates lock into a narrow low-dimensional channel soon after training begins.
    • Under a rank-16 projection constraint, OPD preserves performance while SFT degrades sharply, which shows that the locked subspace is functionally sufficient.
    • Token sparsification and off-policy rollouts preserve the rank trajectory, but objective mixing changes it, which confirms that objective composition is the key control axis.
    • Controlled experiments based on Qwen3-8B use multidimensional diagnostic metrics such as update sparsity, spectral drift, and principal-component rotation.
  33. 362AI / GeneralarXiv:2606.05661

    Continual Learning Bench: Evaluating Frontier AI Systems in Real-World Stateful Environments

    • It is a set of high-quality, expert-validated tasks from six real-world domains, and each task contains latent structure that cannot be solved through pretraining alone.
    • It proposes an evaluation methodology that introduces a gain metric to separate base model capability from experience-based learning.
    • Simple in-context learning (ICL) outperforms dedicated memory systems such as Mem0 and ACE on most tasks.
    • Even the best system reaches only 25.4% normalized gain, suggesting that the continual learning ability of current frontier models is still limited.
    • Memory modules are frequently observed to hurt performance by producing false generalizations and stale beliefs.
    • In terms of cost efficiency, ICL is also superior, and expensive systems fail to deliver proportional gains.
  34. 361Information RetrievalarXiv:2606.06260

    OneReason Technical Report

    • The paper analyzes the cause of the problem in generative recommendation, where thinking mode fails to outperform non-thinking mode, along two axes: perception and cognition.
    • In pretraining, it obtains strong item-level token perception through an itemic tokenizer and four-granularity training.
    • It uses a three-level cognition-enhanced chain-of-thought, or CoT, SFT scheme that goes from R0, which stands for perception, to R1, derivation, to R2, evolution, and finally R3, recommendation.
    • The authors use a specialize-then-unify RL strategy that first specializes by task and then unifies the models to strengthen thinking ability.
    • On the Kuaishou production multi-domain benchmark, the thinking mode consistently outperforms the non-thinking mode.
    • They find a transfer effect in which CoT supervision also improves non-thinking inference.
    • OneReason-8B and 0.8B models are planned for open sourcing.
  35. 360RoboticsarXiv:2606.06155

    AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding

    • It introduces a structured affordance intermediate representation to close the gap between the semantic space of VLMs and the 3D physical action space.
    • It models the task progressively through Which2Act, a visual latent prediction stage, Where2Act, a 2D affordance map stage, and How2Act, a 3D geometry stage.
    • Its MoT architecture consists of three expert modules for understanding, affordance generation, and action.
    • It addresses label sparsity with a three-stage progressive training scheme and an automatic affordance annotation pipeline.
    • On real robots, it achieves 88.3 percent on basic tasks and 82.9 percent on complex tasks, which is 38.1 percentage points better than Pi0 on complex tasks.
    • The authors hypothesize that affordances serve as a semantic anchor that preserves the visual-language capabilities of the VLM backbone.
  36. 359RoboticsarXiv:2606.06194

    ActiveMimic: Egocentric Video Pretraining with Active Perception

    • Camera motion in egocentric video is reinterpreted as viewpoint action rather than noise.
    • VGGT plus SAM-3D-Body reconstruct camera and wrist trajectories from a single RGB input and build a 27-dimensional unified action representation.
    • The model jointly learns active perception and manipulation with flow matching on the large-scale Ego4D dataset.
    • On four real-robot tasks, it matches or exceeds pi0 on evaluations such as Restocking at 90.1 percent and Finding at 91.7 percent.
    • The results show that active perception capability originates from egocentric pretraining rather than from robot fine-tuning.
    • Layer-level analysis confirms that camera-motion supervision promotes representation transfer from humans to robots.
  37. 358Computer VisionarXiv:2606.03746

    Qwen-Image-Flash: Beyond Objective Design

    • It trains a 4-NFE student model distilled from Qwen-Image-2.0 using distribution matching distillation, or DMD.
    • A counterintuitive data finding emerges: increasing diversity hurts performance, while consistent single-category data transfers better.
    • Step-wise multi-teacher guidance combines complementary strengths across teacher models and stabilizes training.
    • It achieves the best overall performance at a balanced T2I and Edit ratio, and edit supervision also improves generation quality.
    • Qwen-Image-Flash produces high-quality results with only 4 NFE in scenarios such as poster generation.
  38. 357Computer VisionarXiv:2606.05769

    Imagine Before You Predict: Interleaved Latent Visual Reasoning for Video Event Prediction

    • We propose an interleaved latent visual reasoning architecture that alternates between language tokens and continuous latent visual tokens.
    • Using visual-gain data curation, we built 50K high-quality training examples in which future visual hints genuinely help prediction.
    • LA-DAPO combines outcome-contrastive reward and temporal-diversity reward as a latent-awareness RL objective.
    • On FutureBench, Qwen3-VL-8B improves from 61.0 to 85.4, a 10.4-point gain over the previous best, Video-CoE.
    • On TwiFF-Bench, the average score rises from 2.44 to 3.04, and latent span usage increases adaptively as reasoning depth grows.
    • With the same data, text-only SFT reaches only 65.0, whereas interleaved latent SFT reaches 73.2, showing that the gain does not come from extra supervision.
  39. 356AI / GeneralarXiv:2606.05818

    Benchmarks in Leipzig

    • The benchmark contains 100 research-level mathematics problems posed by 49 mathematicians, 35 of whom participated directly in the workshop, spanning 25 subfields including algebraic geometry, combinatorics, and representation theory.
    • It uses a three-stage evaluation pipeline: Stage 1 with 5 models and 1 run each, Stage 2 with 3 models and 20 runs each, and Stage 3 with 2 models and 3 heavy-thinking runs each.
    • The number of unsolved problems drops sharply from 41 to 16 to 2, suggesting that benchmark-style practice has reached the limits of the best-performing models.
    • GPT-5.5 solves 44 problems on a single attempt, the best result, while performance varies dramatically across models, with Grok 4.3 solving only 6 problems.
    • Even repeated runs of the same model show very large performance variance, indicating a deterministic limit in mathematical reasoning.
    • It is a public benchmark based on the ScienceBench platform, and the LLM review process found and removed 3 erroneous problems.
  40. 355Machine LearningarXiv:2606.05254

    Flash-WAM: Modality-Aware Distillation for World Action Models

    • It identifies the structural reason why prior consistency distillation fails in video-action joint diffusion: gradient signals vanish because of an asymmetric noise schedule.
    • It selects modality-specific consistency functions, using linear-gradient scaling for actions and variance-preserving parameterization for video.
    • It delivers a 23 times speedup, reducing per-chunk latency from 8.1 seconds to 348 milliseconds and enabling real-time control.
    • It preserves an 85.5 percent success rate on RoboTwin 2.0 and 95.7 percent on LIBERO under the 1v/2a setting.
    • It achieves a 60 percent success rate on a real-world Unitree G1 humanoid, which is a substantial improvement over the naive LCM baseline at 24 percent.
    • A structural analysis of the consistency function family theoretically explains the limits of gradient scaling.
  41. 354AI / GeneralarXiv:2606.03883

    Reasoning Structure of Large Language Models

    • We build a scalable benchmark based on 21 two-dimensional grid logic puzzles, enabling controlled scaling studies across four difficulty levels.
    • We develop a pipeline that automatically converts unstructured text reasoning traces into atomic claim-dependency graphs.
    • We propose the reasoning efficiency metric eta, a topology-based measure that distinguishes focused reasoning from diffuse search.
    • We empirically show that token count is a poor proxy for reasoning quality, with a correlation of r = -0.05 with eta, and that extra tokens are mostly consumed by verification overhead.
    • Analysis of open-source reasoning models shows that the highest difficulty level is barely solved by any model, even with large token budgets, confirming the limits of simple compute scaling.
    • Early errors are strongly associated with inefficient traces, with r = 0.28, and eta increases when the time of error occurrence is later.
  42. 353Machine LearningarXiv:2606.04662

    Why Muon Outperforms Adam: A Curvature Perspective

    • A second-order Taylor expansion decomposes the loss reduction of Muon and Adam. The first-order gains are similar, but the difference appears in the second-order curvature penalty.
    • The update norms are similar, but Muon has lower NDS (normalized direction sharpness), so its curvature cost is smaller.
    • Controlled experiments with Zipf-PCFG show that data imbalance amplifies Muon's NDS advantage.
    • In the middle and later stages of training, Muon's lower NDS comes mainly from reduced within-layer curvature.
    • On heterogeneous-curvature second-order problems, Muon allocates update energy evenly across high- and low-curvature directions.
    • It is rigorously proven that when curvature heterogeneity is sufficiently large, Muon achieves a lower loss than GD.
  43. 352RoboticsarXiv:2606.05979

    World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis

    • It unifies WAM's future state prediction and VLA's language reasoning in a single autoregressive transformer.
    • It uses a dual structure based on meta-queries, with a World Expert for visual prediction and an Action Expert for action generation.
    • The World Expert can be disabled at inference time, which enables real-time control with 40 ms inference.
    • Test-time scaling further improves robot control accuracy.
    • It achieves state-of-the-art results on RoboTwin2.0 Clean at 92.94% and RMBench at 56.5%.
    • It also learns new tasks from cross-embodiment videos without action annotations, which points to a scalable direction for robot learning.
  44. 351RoboticsarXiv:2606.01955

    WALL-WM: Carving World Action Modeling at the Event Joints

    • It shifts the paradigm from chunk-centric optimization to event-grounded optimization, aligning natural boundaries across language, video, and action.
    • It builds a data ecosystem made up of event captions and cluster-balanced sampling.
    • It uses dual inference modes: Event mode for variable-length event execution and Unified mode for fixed chunks with Staircase Decoding.
    • It provides a scalable training recipe built on large-scale pretraining infrastructure with the Muon optimizer.
    • It demonstrates strong generalization across language, scene, and task settings.
    • It outperforms the existing WAM on both physical video prediction and executable control.
  45. 350Machine LearningarXiv:2606.06021

    OPRD: On-Policy Representation Distillation

    • It moves distillation from output-space matching to hidden-state-space matching, overcoming the structural limitations of all prior OPD variants.
    • It removes the variance problem of Monte Carlo KL estimation for large-vocabulary models such as Qwen with about 150K vocabulary by using deterministic MSE instead.
    • The teacher's layer-wise and position-wise intermediate representations, which LM-head projection would discard, are transferred directly to the student.
    • It fully closes the student-teacher gap on three competitive math benchmarks, AIME 2024, AIME 2025, and AIMO.
    • It achieves 1.44x faster training than top-k OPD on the same hardware and uses up to 54 percent less actor-update memory.
    • Its memory and distributed advantages are especially strong in expanded scenarios such as multi-model RL merging and on-policy self-distillation, or OPSD.
  46. 349Machine LearningarXiv:2606.06096

    OrderGrad: Optimizing Beyond the Mean with Order-Statistic Policy Gradient Estimation

    • We propose an unbiased gradient estimator for order-statistic objective functions, and by changing only the rank weights, it can express many distributional objectives such as VaR, CVaR, trimmed mean, and best-of-K.
    • It is a plug-and-play design that can be applied to existing likelihood-ratio and reparameterization updates in one line of code by reformulating them as reward transformations.
    • Top-M@K shows consistent gains over the existing Max@K, which is the special case max@K with m=1, on both pass@1 and pass@256.
    • Combining a correct-answer reward for Top-M and a length penalty for Bottom-M shortens responses far more effectively than the simple scalarization used by GRPO.
    • Choosing K, the target size, and m, the number of top ranks, controls the exploration-exploitation tradeoff, with larger K improving pass@256 while reducing pass@1.
    • It has effectively negligible overhead, with an O(N log N) sorting cost.
  47. 348LLMs / NLParXiv:2606.06447

    Latent Reasoning with Normalizing Flows

    • We place a normalizing flow inside the LLM backbone to provide exact likelihoods for continuous CoT while preserving left-to-right decoding and KV-cache support.
    • Continuous thought positions are handled by the NF head, while text positions are handled by the LM head, and both are processed jointly in the same causal stream.
    • The system supports both supervised likelihood training and policy-gradient optimization through a unified interface.
    • Even with Gaussian perturbations in latent space, pass@1 remains nearly unchanged, showing that the learned continuous thought space is locally smooth and functionally robust.
    • On code-generation benchmarks, it improves accuracy while reducing inference cost compared with explicit CoT and prior latent reasoning methods such as LaDiR.
  48. 347Computer VisionarXiv:2606.02800

    Cosmos 3: Omnimodal World Models for Physical AI

    • It is an omnimodal design based on a single mixture-of-transformers architecture that flexibly supports input and output across language, image, video, audio, and action.
    • A dual-tower layer structure and dual-stream joint attention effectively fuse multimodal information.
    • It serves both as a reasoner and a generator, and is released in Super and Nano scales.
    • It uses large synthetic datasets, such as SDG-PhyxSim, SDG-RobotSim, and SDG-DriveSim, for training.
    • According to Artificial Analysis, it was rated the best open-source text-to-image and image-to-video model, and the top policy model in RoboArena.
    • It fully releases code, checkpoints, datasets, and evaluation benchmarks under the Linux Foundation OpenMDW-1.1 license.
  49. 346Machine LearningarXiv:2606.06080

    On Advantage Estimates for Max@K Policy Gradients

    • The paper mathematically proves that the existing PKPO advantage estimator is unbiased for policy gradients but not centered, and addresses this with a Leave-Two-Out (L2O) baseline.
    • It derives the canonical advantage u_i - v_i for finite-batch max@K and unifies existing pass@K and max@K estimators under a single framework.
    • It is efficient with a vectorized implementation that has O(B^2) time complexity and integrates naturally into group-based RL pipelines.
    • On Llama-3.2-3B-Instruct, it reduces gradient variance by 77.4 percent relative to PKPO and improves pass@256 by 5.2 percent on Qwen2.5-Math-7B.
    • It shows consistent gains over strong post-training baselines for LLMs, including GRPO and Entropy-Adv.
  50. 345AI / GeneralarXiv:2606.05405

    Agents' Last Exam

    • It is a large benchmark with 55 subdomains, 13 industry clusters, and 1,490 task instances based on the O*NET and SOC 2018 occupational taxonomy.
    • Tasks are collected from projects already completed by working professionals and are evaluated automatically with deterministic scripts and structured rubrics, removing dependence on human raters.
    • The tasks are classified into three tiers by difficulty, Near-Term with 59 tasks, Full-Spectrum with 55, and Last-Exam with 36, to support agent evaluation at different levels.
    • Failure analysis shows that lack of domain knowledge, meaning understanding and approach, accounts for about 75 percent of all failures, so knowledge is the main bottleneck rather than execution ability.
    • Model choice creates about three times larger performance differences than agent harness choice, and using more resources does not always lead to better performance.
    • Even the strongest configuration, Codex plus GPT-5.5, reaches only a 2.6 percent average pass rate, which suggests that the benchmark is still far from saturated.